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Showing posts from March 24, 2022

Bloodborne’s 2022 Return to Yharnam event starts today

  It’ll run through April 7, 2022 The 2022 Return to Yharnam annual Bloodborne community event is now underway, and will run through April 7. Hosted by the community Discord, the open-ended community-centric activity is a way to get people playing and talking about  Bloodborne  again for a few weeks, and as a participant: it’s usually a blast. The event is completely “play your way,” in the sense that you can just boot up the game, enjoy it at your pace (for the first time, or a repeat run), and sign off. But as usual, there’s a few extra things you can do to spice things up that the event runners encourage others to partake in: Create a brand new character and co-op and PVP whenever able Change your matchmaking to worldwide to interact with as many people as possible Leave the message “you’re in the know, right?” next to the bath messengers in the hub area and upvote when possible While  Bloodborne  is a fantastic game, I wish it was on more platforms. It just goes to show you the ind

Nintendo considered Kirby too round for 3D platform games before developing the Forgotten Land

  "The first challenge - and we knew this from the start - was that Kirby's character design was not a perfect fit for full 3D gameplay," he said. "Kirby's silhouette is perfectly round. When you're controlling him from behind, it can be hard to tell which direction he's facing at a glance." Perhaps that's one of the reasons Mouthful Mode was implemented - after all, Carby has an easily recognisable shape. As level designer Yuki Endo says: "From the perspective of creating new gameplay experiences, Mouthful Mode had a kind of intuitive visual appeal for our players." Associate producer Kei Ninomiya adds: "It was also appealing to us in terms of visual design. Because it would be in 3D, we imagined seeing Kirby in these bizarre shapes from all kinds of angles." The developers made a number of adjustments to ease players into 3D gameplay. One of these is ensuring that attacks hit enemies, even if the aim is slightly off. Says Ka