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Soul Hackers 2: Atlus' new Persona-lite has major tech problems

What's the longest you've ever waited for a video game sequel? Devil Summoner: Soul Hackers was released all the way back in 1997 on the Sega Saturn, a first-person dungeon crawler JRPG made by developer Atlus. Four console generations later we finally have a sequel - Soul Hackers 2 - though it's really a standalone game with mostly thematic connections to the original. 25 years is a long time in computer graphics, and Soul Hackers 2 has a wide variety of tech it could potentially use - but early footage didn't exactly impress. There's little here to suggest that the current wave of consoles are being taxed by this Persona-lite release - and the knock-on effect of that seems to be that the last-gen machines get some shocking ports, especially the vanilla Xbox One. Soul Hackers 2 borrows its gameplay elements from other recent Atlus titles, so at a basic level, it's a turn-based RPG oriented around exploiting weaknesses, which is an enjoyable enough system but no