Palworld creator wants to avoid "big-budget triple-A games" in the future as the hit survival game's profits are "too big for a studio with our size to handle"
Palworld 's creator wants the development studio to stay small because "big-budget triple-A games are not for us." Palworld certainly performed like a big-budget blockbuster as the monster-taming survival game had over two million Steam players logged in at the same time, rivaling the very biggest hits on the platform. Pocketpair CEO and director Takuro Mizobe now claims the team won't substantially grow, despite the game's staggering success. "We are and will remain a small studio," Mizobe explains in an interview with Bloomberg. "I want to make multiple small games. Big-budget triple-A games are not for us." The studio previously developed card-battler Overdungeon, party drawing game AI: Art Imposter, and the genre-blending open-worlder Craftopia, though all were relatively inexpensive projects. alworld itself reportedly cost around one billion yen (or $6.7 million) to develop, a number that's minuscule compared to the unsustainable budg