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Elden Ring AFK Rune Farming Trick Is Ruining PVP Invasions

Elden Ring can be a little too tricky for some users, it seems. FromSoftware’s notoriously difficult title throws more than its fair share of boss fights, enemy ambushes, and deadly areas at its players. To get stronger, players must grind for Runes to level up at Sites of Grace. But what happens if you can’t earn Runes fast enough to keep up with the challenge? Right now, several malicious fans are taking advantage of a new Rune farming trick in Elden Ring PVP – and it’s ruining the game for others. If you really want Runes fast, but you don’t want to ruin the experience for your fellow players, we’ve got you covered. After all, there’s a  way to reset the sleeping dragon Rune farm in Elden Ring  for thousands of easy Runes!

Final Fantasy XIV will continue its story and become easier for solo players on April 12th

Final Fantasy XIV's patch 6.1 is edging closer, close enough that it now has a released date, April 12th, and a new trailer. The trailer is below, showing some of the main scenario quests which continue the story from the end of the recent Endwalker expansion. Everything is so decadent in Final Fantasy, I love it. The costumes alone would bankrupt a movie studio attempting ot make a live action adaptation. I'm also particularly fond of the boss who seems to tie adventures in ribbon, then unravels it to send them spinning away. Patch 6.1 will bring new main scenario quests, a 24-player alliance raid, a new residential area for players to buy houses in, and a bunch more. One of the most interesting changes is the expansion of the 'Duty Support System', which will let players complete any 4-player dungeons and trials from the base game alongside NPC companions rather than needing to find a party of humans. "Major revisions to Cape Westwind and later duties are also

Big Horizon Forbidden West Patch Makes The Game Less Shimmery

  Developer Guerrilla Games has rolled out a  massive patch  for  Horizon Forbidden West , purporting to fix more than a dozen quests, plus a litany of minor hiccups. It also aims to make the game less shimmery. Those who made it through the era of  puddlegate   unscathed  should rejoice. Horizon Forbidden West , released last month for PlayStation 4 and PlayStation 5, is the sequel to  the best open-world game of 2017 . Like its predecessor, you, as a young woman named Aloy, explore a 31st-century post-apocalyptic America in search of an artificial intelligence program. Along the way, you use futuristic bows and arrows to hunt robots modeled after prehistoric beasts. It rules. Since launch, players have taken umbrage with the game’s shimmering—essentially, that some objects, the fauna in particular, look as if you’re viewing them through the glass wall of an aquarium. Players say it’s more noticeable in  Horizon ’s performance mode, which runs the game at a constant 60fps frame rate a

Random: Requests For Zelda Ports Increase Following BOTW 2 Switch Delay

  Yesterday, was a pretty rough one for Switch owners, with Nintendo announcing the delay of  The Legend of Zelda: Breath of the Wild 2 . On a more positive note, it at least gives Nintendo more time to make this anticipated release even better. The only problem we have now is that the Switch could be without a Zelda game for 2022. So what can Nintendo do about this? As usual, social media has chimed in, and there are calls for the company to port  Wind Waker  and  Twilight Princess  to the hybrid platform.

Bloodborne’s 2022 Return to Yharnam event starts today

  It’ll run through April 7, 2022 The 2022 Return to Yharnam annual Bloodborne community event is now underway, and will run through April 7. Hosted by the community Discord, the open-ended community-centric activity is a way to get people playing and talking about  Bloodborne  again for a few weeks, and as a participant: it’s usually a blast. The event is completely “play your way,” in the sense that you can just boot up the game, enjoy it at your pace (for the first time, or a repeat run), and sign off. But as usual, there’s a few extra things you can do to spice things up that the event runners encourage others to partake in: Create a brand new character and co-op and PVP whenever able Change your matchmaking to worldwide to interact with as many people as possible Leave the message “you’re in the know, right?” next to the bath messengers in the hub area and upvote when possible While  Bloodborne  is a fantastic game, I wish it was on more platforms. It just goes to show you the ind

Nintendo considered Kirby too round for 3D platform games before developing the Forgotten Land

  "The first challenge - and we knew this from the start - was that Kirby's character design was not a perfect fit for full 3D gameplay," he said. "Kirby's silhouette is perfectly round. When you're controlling him from behind, it can be hard to tell which direction he's facing at a glance." Perhaps that's one of the reasons Mouthful Mode was implemented - after all, Carby has an easily recognisable shape. As level designer Yuki Endo says: "From the perspective of creating new gameplay experiences, Mouthful Mode had a kind of intuitive visual appeal for our players." Associate producer Kei Ninomiya adds: "It was also appealing to us in terms of visual design. Because it would be in 3D, we imagined seeing Kirby in these bizarre shapes from all kinds of angles." The developers made a number of adjustments to ease players into 3D gameplay. One of these is ensuring that attacks hit enemies, even if the aim is slightly off. Says Ka

A new patch for Gran Turismo 7 has reduced the amount of in-game currency many races reward, thereby making it harder to unlock new cars, even after widespread criticism of the game’s microtransations.

  The racer’s latest patch (version 1.07) has reduced the payout of several races, while fixing two late-game races that were being used to farm credits due to a bug. At launch, VGC reported that some of Gran Turismo 7’s cars cost as much as eight times what they did on Gran Turismo Sport, if purchased using real money. While many racing games feature microtransactions, some of the more high-end cars in GT7 are so expensive that they require a significant amount of gameplay to obtain enough credits to buy them via normal means (with some cars potentially taking dozens of hours of racing). Other cars (most notably high value ‘legendary’ cars) also rotate in and out of the various shops in the game, a tactic that could be perceived as the ‘FOMO’ effect – encouraging players to top up their in-game currency with real money so they’re able to afford a certain car before it’s gone. On top of this, unlike in previous games in the series, players are unable to sell their cars to earn credits.