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Showing posts from March, 2023

Don’t skip Resident Evil 4 remake’s shooting range

  Capcom’s   Resident Evil 4  remake   brings back an entertaining diversion from the original game: the shooting range. It’s here where Leon can practice firing the   hefty arsenal of guns   in   Resident Evil  4   (without worrying about ammo, which is infinite here), and also where players can earn charms for their   attaché case . Charms in  Resident Evil 4  confer special perks, like health boosts when consuming items and ammo-crafting bonuses that grant extra bullets or use less gunpowder. For that reason alone, you shouldn’t miss the remake’s new and improved shooting ranges, which are scattered throughout the game. Resident Evil 4 ’s shooting range tasks Leon with accurately targeting a series of pirate-themed targets. Players are scored for their performance, and are rewarded with silver and gold tokens, which they can trade in a token machine to earn random charms. In short, the better your score, the more tokens you earn. RESIDENT EVIL 4 REMAKE SHOOTING GALLERY LOCATIONS The

The Sims 4's free infants update has spawned

  The Sims 4  has now birthed its free Infants update, which takes the runtiest part of your digital doll's lives and expands upon it. Sims during those pre-walking years now have full needs and wants, which means the Sims around them will need to spend more time caring for them lest they grow into maladjusted adults. At launch, The Sims 4's children were flimsily represented, as they skipped from inanimate "baby" to walking-talking child. A previous update added a "toddler" phase. Now that "Infants" have arrived, the former "baby" phase has been renamed "newborn" and shortened to only last a couple of days. Infants can't walk, but they can crawl, poop, play, and cry. and other Sims of all ages can interact and nurture them. There are new items to help , including a Changing Station and an Infant Playmat. How you treat your Infants can have long-term consequences, as the more family members interact with them, the more "

Dead Island 2 Devs Think 'Development Hell' Wasn't So Bad Actually

  Dead Island 2 , the   zombie RPG that passed through so many hands someone forgot it in the development oven for over a decade, is finally coming out on April 21. This is a week earlier than anticipated, which we love to see. What’s funny, though, is that developer Dambuster Studios is out here saying the game’s development hell gave the studio “quite a lot of goodwill in the end.” In case you forgot,  Dead Island 2  was announced at E3 2014, with work reportedly starting sometime in 2012.  Dying Light  studio Techland was originally set to spearhead the project but wanted to focus on  Dying Light  instead. This led publisher Deep Silver to shop around for a developer to helm  Dead Island 2  until  Spec Ops: The Line  creators Yager Development stepped up to the plate. Yager toiled away on  Dead Island 2  for a few years, with the game making a couple appearances at conventions after being announced in 2014. Unfortunately, Yager didn’t stick. Deep Silver  dropped the studio  in July

Resident Evil 4 Remake devs want to "betray your expectations"

  If Capcom gets its way, the Resident Evil 4 remake will "betray your expectations," which sounds just a little ominous to me. In an interview with Play Magazine, Resident Evil 4 Remake producer Yokiashi Hirobayashi explained how the developers are straddling the line between staying faithful to the original game and delivering something exciting for new and old fans alike. "We want the game to be simultaneously fresh yet familiar. Our aim is to 'betray' your expectations in the best way possible while of course respecting the feel of the original game." We've already gleaned from the trailers released so far that Resident Evil 4 Remake ditches a few key design elements from the original to fit a more modern formula, but Hirobayashi stressed just how much work is being done to retain the spirit of the original game. "The controls are similar to those in the recent Resident Evil 2 and 3 remakes, on top of which we have worked to reproduce the feelin

Warzone 2 players blast devs for taking a “significant step back” with updates

  Towards the end of Warzone 1, patch notes gave players detailed weapon updates with explanations and exact numbers. Community members demand that same level of clarity for WZ2. On February 24, a Warzone 2 balancing update finally nerfed some of the battle royale’s most dominant weapons. The RPK, TAQ-V, Fennec 45, and Kastov 762 were all hammered based on community feedback. Fans celebrated a quick response from the developers as the update came just a week after the Season 2 weapon balancing update. WZ2 players previously criticized the developers for not making significant weapon-balancing updates between Season 1 Reloaded and Season 2. Despite providing a better response time, some community members have still felt let down by the battle royale sequel’s patch notes. YouTuber WhosImmortal explained why the WZ1 development team did a better job at explaining weapon updates to fans. WhosImmortal went on a long rant about Warzone 2’s handling of patch notes. “So far, to start the year,