Skip to main content

Dead Island 2 Devs Think 'Development Hell' Wasn't So Bad Actually

 


Dead Island 2, the zombie RPG that passed through so many hands someone forgot it in the development oven for over a decade, is finally coming out on April 21. This is a week earlier than anticipated, which we love to see. What’s funny, though, is that developer Dambuster Studios is out here saying the game’s development hell gave the studio “quite a lot of goodwill in the end.”

In case you forgot, Dead Island 2 was announced at E3 2014, with work reportedly starting sometime in 2012. Dying Light studio Techland was originally set to spearhead the project but wanted to focus on Dying Light instead. This led publisher Deep Silver to shop around for a developer to helm Dead Island 2 until Spec Ops: The Line creators Yager Development stepped up to the plate. Yager toiled away on Dead Island 2 for a few years, with the game making a couple appearances at conventions after being announced in 2014. Unfortunately, Yager didn’t stick. Deep Silver dropped the studio in July 2015, leaving Dead Island 2 lifeless until Hood: Outlaws & Legends studio Sumo Digital took over development in March 2016. Again, like Yager, Sumo didn’t stay long. Deep Silver shifted development hands one more time, this time putting the game in the lap of Homefront: The Revolution creator Dambuster Studios. If you lost track, this means Dead Island 2 has been worked on by at least four different studios throughout its over a decade of development.

Now, Dambuster Studios is asserting VGC interview that after all this reshuffling and restarting, Dead Island 2's development hell wasn’t all that bad.

“It definitely concerned us at the start,” technical director Dan Evans-Lawes said. “I remember when we took the project on, I was thinking ‘Is this a poisoned chalice,’ you know what I mean? I think, though, that once we announced the game, people were interested because they knew it had been in ‘development hell’ for however long, and I think people were expecting it to be terrible, and so we were pleasantly surprised when it wasn’t. And I kind of feel like it’s actually given us quite a lot of goodwill in the end. But that’s obviously reliant on people liking the game. But as long as they do, which I think they will, then I don’t think it’s a bad thing at all.”

Dead Island 2 was a total restart for Dambuster

With going through so many hands, you’d be correct to assume that Dead Island 2 was restarted once Dambuster Studios got a hold of it. It was, though not everything was scrapped. Some stuff, such as the Los Angeles location, stayed intact. Most of everything else, however, was rebuilt from the ground up.

“It was basically a complete restart,” Evans-Lawes said. “Obviously there were some things that had been communicated out already, the [Los Angeles] setting and things like that, and when we looked at it the setting was something that we definitely did want to keep. We felt that it as an opportunity to have a really crazy, diverse cast of characters, and also it’s a very iconic location, so obviously we wanted to keep that. Other than that, it was totally from scratch.”

Read More: Sorry Y’all, Dead Island 2 Weapon Breaking Isn’t Going Anywhere

Kotaku reached out to Deep Silver for comment.

In a way, Dead Island 2 could be considered a normally developed game under typical circumstances. I mean, Dambuster Studios apparently started working on the game in August 2019, not long before the global pandemic impacted development on a plethora of games. Despite the challenges that come with development, especially under the effects of a widespread health crisis, Dead Island 2, under Dambuster Studios, has only been in the oven for almost four years. That’s not a bad timeline. It’s just wild for Dambuster Studios to insinuate that development hell has, in a roundabout sort of way, helped them. You know, if the game ends up being any good.

Comments

Popular posts from this blog

Genshin Impact: Best Nahida Build Guide

The best build for Nahida in Genshin Impact is quite complicated as players need to balance her stat out. So far, Archons in  Genshin Impact  have not been disappointing. Venti is still a top-tier crowd controller, Zhongli is the  best shielder in  Genshin Impact , and Raiden Shogun is a tremendously powerful Sub-DPS and battery. Sadly, while many expect Nahida to take a whole new role, she, like Raiden, is also a Sub-DPS. For the Dendro Archon to become a powerful Sub-DPS, players must be familiar with Nahida’s best build in  Genshin Impact . The best build for Nahida in  Genshin Impact highly relies on her team composition  and how good players’ artifacts are. To put it simply,  Nahida has an obvious diminishing return, so Travelers must consider all sorts of stat buffs from Nahida’s team before determining her best build . This is because Nahida’s fourth-ascension passive (A4) allows her to buff her Skill DMG based on her Elemental Mastery (EM), but this is only effective until 1000

NASCAR Heat 5 2022 Season Update available as of 22nd June

  An update to NASCAR Heat 5 that includes the 2022 NASCAR Cup Series season and the NASCAR NEXT Gen car released in DLC form on 22nd June for $9.99. The long-awaited 2022 Season Update to NASCAR Heat 5 has finally released as of Thursday (22nd June). Links to the DLC were made public on Steam and the PlayStation Store earlier in the week and the content unlocked around 10:00 pm BST / 5:00 pm EST on PlayStation, Xbox and PC via Steam. Originally planned to release in October of 2022, the update to the title from 2020 was delayed for quite some time. The predecessor to NASCAR 21: Ignition has been the base for the last two releases from Motorsport Games, in the NASCAR Heat Ultimate+ and NASCAR Rivals releases on the Nintendo Switch the last two years. Here’s what is included for the price point of $9.99. This DLC will be playable in Race Now, Career and Online Multiplayer modes. What this DLC will include is, first and foremost, the 2022 NASCAR Cup Series in terms of the cars. That’s a

Pokémon Dev Job Listing References R&D For Next-Generation Hardware

It seems the Pokémon developer Creatures could already looking toward the future of the long-running series. A new job listing at the Japanese company for a 3DCG modeler references "research and development for other next-generation hardware". The same application also mentions the use of Unity and Unreal Engine for project development. Creatures Inc. is one of the major Pokémon developers alongside Game Freak and Nintendo. It previously helped out with Pokémon Sword and Shield and Pokémon: Let’s Go, Pikachu! and Let's Go, Eevee! on 3DCG modelling. It also worked on Detective Pikachu and is currently developing a sequel. In September, a senior programmer job profile at Creatures referenced work on "one unannounced project" and  Detective Pikachu 2  which is apparently "nearing release".

Warzone 2.0 Is Ditching 2v2 Gulags For Boring 1v1 Showdowns

  First came the much-requested changes to   loadout drops , now   Warzone 2.0   is messing with the gulag. With season two’s arrival on February 15, the gulag will no longer make players team up in pairs of two after suffering defeat on the battle royale map. Instead, as in the original   Warzone , it will now focus on 1v1 skirmishes. Unlike in other battle royales,  Call of Duty ’s  Warzone  allows players a chance to jump back into the action after dying. If you’re killed by another player early enough in the game, you’ll get sent to the gulag (there had to have been a better name for that). Here, you’ll square off in a quick deathmatch mode to earn your place back on the main map.  Warzone   2.0 ’s gulag has two teams of two face off, with both members of the winning team rejoining the game. Around halfway through the gulag match, a high-damage-output, bullet-spongey NPC called “the Jailer” will emerge. If the Jailer is defeated, both teams redeploy. If time runs out or the Jailer

Gran Turismo 7’s Next Update is Coming This Week, With Four New Cars

​ Gran Turismo series founder Kazunori Yamauchi has taken to Twitter to announce and tease the next update to  Gran Turismo 7 , which will arrive on consoles this coming week. It’s coming a little sooner than anticipated, landing around three weeks after the previous content update on September 29. That’s the shortest interval between content updates yet, with most coming four or five weeks apart — and, with the exception of 1.15 and 1.17, on the last Thursday of each month. Another unusual facet is that the update, which we’re temporarily dubbing 1.25, will bring four new cars instead of the three we’ve seen teased for every update thus far: This set of cars looks relatively easy to identify, although with some qualifiers. Probably the most straightforward is the one in the bottom-left, which looks to be a 1973 Nissan Skyline GT-R. Often dubbed “Kenmeri”, due to a promotional campaign featuring a couple named Ken and Mary, Nissan only produced 197 examples of this car — the last Nissa